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Missions grant XP
Profit adds bonus XP
Quests grant cash + XP
Ruby 120 at level 600
Operator Progression

Bronze to Ruby is a 600-level campaign.

CandleOps promotes operators through regular levels. Missions grant XP, profitable missions grant extra XP based on virtual money gained, and quests add XP on top of cash rewards. The first 600 levels move through Bronze, Silver, Gold, Diamond, and Ruby insignias; levels remain uncapped after that.

Levels 1-120
Bronze
Bronze 1 operator insignia

The proving ground: first reps, first routines, first controlled mission cycles.

Promotion rule

Bronze covers operator levels 1-120. Every level earns the next bronze insignia.

Levels 121-240
Silver
Silver 1 operator insignia

A disciplined field operator with enough volume to expose weak habits.

Promotion rule

Silver covers operator levels 121-240. This tier is designed to be reachable with steady play.

Levels 241-360
Gold
Gold 1 operator insignia

A proven command desk with enough consistency to survive longer campaigns.

Promotion rule

Gold covers operator levels 241-360. Gold should be achievable for serious active players.

Levels 361-480
Diamond
Diamond 1 operator insignia

Veteran campaign status for operators who keep showing up after the easy rewards end.

Promotion rule

Diamond covers operator levels 361-480. This is the long-game prestige tier.

Level 481+
Ruby
Ruby 1 operator insignia

Endgame war-room prestige. The final Ruby insignia is meant to take years.

Promotion rule

Ruby starts at level 481. Ruby 120 lands at level 600 and is tuned as a multi-year objective.

Why 600 insignias?

Each level inside a medal family earns the next PNG insignia.

Medal families

Bronze, Silver, Gold, Diamond, and Ruby each contain 120 visual insignias. That creates a clean 600-level campaign before the art reaches its final Ruby form.

Ruby endgame

The final Ruby insignia lands at level 600. The XP curve is tuned so this should feel like a multi-year campaign, not a weekend grind.

How XP is earned

The system rewards active trading first and passive progress second.

Mission XP

Every completed mission grants XP. Losses still grant a small training reward, skips grant less, and profitable outcomes grant extra XP based on virtual money gained. As account sizes grow, successful deployments naturally become more valuable.

Quest XP

Daily quests and quest-chain rewards grant XP alongside cash. Daily rewards are claimed automatically when completed. Quest-chain rewards grant XP when you press claim.

Unlimited curve

There is no hard level cap. Early levels are intentionally fast, while later levels require much more XP so long-term progression still matters after large accounts unlock.

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CandleOps Level Doctrine